The original project proposal that led to the creation of Zinc is shown below.
It was originally submitted in October 2003.
The Zinc group have chosen to develop an interpreter for text adventure games
(a.k.a. interactive fiction). In addition to the basic game-playing
functionality, the product will include a mapping feature and the ability for
multiple networked users to play a game in a co-operative manner. The
application will be written in Java, to allow for some cross-platform
compatibility. Initially we will provide support for the Infocom Z-machine
standard for interactive fiction; the system will be designed to allow other
interpreters to be plugged in, such as for TADS games.
This application has been chosen because it poses an interesting set of
problems, and lends itself very easily to modularisation and so provides a
decent amount of work for every member of the group. The mapping feature
included in the description is one that is available already, but not
integrated with the interpreter environment; also, as far as we know this will
be the first system with co-operative play over a network. We feel that these
features will make the system attractive to a real user base.
The application will be named Zinc -- Z Interpreter with Network Capabilities.